The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favour. Scattered throughout the castle are entrances to courses and other areas, usually accessed by jumping into a painting.Įach course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The area outside the castle is an introductory area in which the player can experiment. Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. His life slowly diminishes while underwater (representing how long he can hold his breath) he must find coins or air bubbles to replenish it, or return to the surface before drowning. Mario can also swim underwater at various speeds. Mario can pick up and carry certain items, an ability which is used to solve various puzzles. Crouching while running and then immediately attacking executes a slide kick, while crouching and moving the analog stick makes Mario crawl and enter small spaces. Crouching while in the air executes a power stomp (also called the ground pound). Attacking while running causes Mario to lunge forward. His basic attack is the punch, which becomes a jump kick when performed in mid-air. Mario has a number of physical attacks in addition to jumping. There are also special maneuvers, such as wall jumping (jumping from one wall to another in rapid succession to reach areas that would otherwise be too high). Special jumps can be executed by combining a regular jump with other actions, including the extra high double and triple jumps (jumping two and three times in a row, respectively), the long jump, and backflip. As jumping was Mario's signature move in earlier games, particular attention was paid to this move. He can walk, run, crouch, crawl, swim, climb, and jump at great heights or distances using the game controller's analog stick and buttons. Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. Peach rewards Mario by baking the cake that she had promised him. He defeats Bowser, rescuing Peach and restoring the power of the stars to the castle. As he finds more stars, he can reach new places in the castle, eventually reaching Bowser when Mario recovers 70 stars. Mario searches for the portals, entering them to recover the stars. Many of the castle's paintings are portals to other realms, in which Bowser's minions keep watch over the stars. When he arrives, Mario learns that Bowser has invaded the castle and imprisoned the Princess and her servants within it using the power of the castle's 120 power stars. Super Mario 64 begins with a letter from Princess Peach asking Mario to come to her castle to receive a cake she has baked for him. It is acclaimed by critics as one of the greatest video games of all time. While doing so, it managed to preserve the feel of earlier Mario games, including many of their gameplay elements and characters. In going from two to three dimensions, Super Mario 64 replaced the linear obstacle courses of traditional platform games with vast worlds in which the player must complete multiple and diverse missions, with an emphasis on exploration. Super Mario 64 was considered so revolutionary that many consider to have set the standard for all later 3D platformer games and 3D games in general. Super Mario 64 was the first 3D game in the Mario series, and though it was not the first-ever 3D platformer, it helped to define the genre, much as Super Mario Bros. As the flagship killer game, it drove initial sales of the Nintendo 64, and has sold over 11 million copies in total. Along with Pilotwings 64, it was one of the launch titles for the new console. It debuted in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe on March 1, 1997. Super Mario 64 is a video game for the Nintendo 64.
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