![]() You can tweak the amount of fuel in fuel tanks at launch while building, as well as extend/retract landing struts and turn lamps on and off by using the right-click menu.If you're building something that you wish to use in a sub-assembly (like a lander or satellite which you want to attach to a different rocket) start with a docking port, not the craft's main command capsule or probe core! This allows you to select everything from that point on which makes up the actual craft and save it as an assembly without getting stuck with the root part - alternatively, save an entire craft as a sub-assembly by shift-clicking any part of the ship to select it all, and save that.This is useful for grouping all your 'science-collection' to one button, or for single button extend/retract all of your solar panels, or maybe you would like your Ladders to extend too when you press G for your landing gear. Click on a the action group you want to add something to, then click on the part, and the menu will show all the part's functionality which you could use. The action group menu lets you add all kinds of functionality to the buttons 0-9, to the 'abort' button (typically bound to Delete or Backspace), to the lights button, to the landing-gear button, etc.X increases build symmetry number, and shift-X decreases it - C and Shift-C quickly toggle angle snap.If a part has become turned and twisted in a way you don't want, hitting the Spacebar while you have it selected will return it to default orientation.Note: this will never go the direction you want it to go first time. ![]()
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